Mirror of roytam1's UXP fork just in case Moonchild and Tobin decide to go after him
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "base/file_path.h"
#include "base/process_util.h"
#include "base/waitable_event.h"
#include "chrome/common/child_process_host.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/ipc/FileDescriptor.h"
#include "mozilla/Monitor.h"
#include "mozilla/StaticPtr.h"
#include "nsCOMPtr.h"
#include "nsXULAppAPI.h" // for GeckoProcessType
#include "nsString.h"
namespace mozilla {
namespace ipc {
class GeckoChildProcessHost : public ChildProcessHost
typedef mozilla::Monitor Monitor;
typedef std::vector<std::string> StringVector;
typedef base::ChildPrivileges ChildPrivileges;
typedef base::ProcessHandle ProcessHandle;
static ChildPrivileges DefaultChildPrivileges();
explicit GeckoChildProcessHost(GeckoProcessType aProcessType,
ChildPrivileges aPrivileges=base::PRIVILEGES_DEFAULT);
static nsresult GetArchitecturesForBinary(const char *path, uint32_t *result);
static uint32_t GetSupportedArchitecturesForProcessType(GeckoProcessType type);
static uint32_t GetUniqueID();
// Block until the IPC channel for our subprocess is initialized,
// but no longer. The child process may or may not have been
// created when this method returns.
bool AsyncLaunch(StringVector aExtraOpts=StringVector(),
base::ProcessArchitecture arch=base::GetCurrentProcessArchitecture());
virtual bool WaitUntilConnected(int32_t aTimeoutMs = 0);
// Block until the IPC channel for our subprocess is initialized and
// the OS process is created. The subprocess may or may not have
// connected back to us when this method returns.
// NB: on POSIX, this method is relatively cheap, and doesn't
// require disk IO. On win32 however, it requires at least the
// analogue of stat(). This difference induces a semantic
// difference in this method: on POSIX, when we return, we know the
// subprocess has been created, but we don't know whether its
// executable image can be loaded. On win32, we do know that when
// we return. But we don't know if dynamic linking succeeded on
// either platform.
bool LaunchAndWaitForProcessHandle(StringVector aExtraOpts=StringVector());
// Block until the child process has been created and it connects to
// the IPC channel, meaning it's fully initialized. (Or until an
// error occurs.)
bool SyncLaunch(StringVector aExtraOpts=StringVector(),
int32_t timeoutMs=0,
base::ProcessArchitecture arch=base::GetCurrentProcessArchitecture());
virtual bool PerformAsyncLaunch(StringVector aExtraOpts=StringVector(),
base::ProcessArchitecture aArch=base::GetCurrentProcessArchitecture());
virtual void OnChannelConnected(int32_t peer_pid);
virtual void OnMessageReceived(IPC::Message&& aMsg);
virtual void OnChannelError();
virtual void GetQueuedMessages(std::queue<IPC::Message>& queue);
virtual void InitializeChannel();
virtual bool CanShutdown() { return true; }
IPC::Channel* GetChannel() {
return channelp();
// Returns a "borrowed" handle to the child process - the handle returned
// by this function must not be closed by the caller.
ProcessHandle GetChildProcessHandle() {
return mChildProcessHandle;
GeckoProcessType GetProcessType() {
return mProcessType;
#ifdef XP_MACOSX
task_t GetChildTask() {
return mChildTask;
* Must run on the IO thread. Cause the OS process to exit and
* ensure its OS resources are cleaned up.
void Join();
// For bug 943174: Skip the EnsureProcessTerminated call in the destructor.
void SetAlreadyDead();
static void EnableSameExecutableForContentProc() { sRunSelfAsContentProc = true; }
GeckoProcessType mProcessType;
ChildPrivileges mPrivileges;
Monitor mMonitor;
FilePath mProcessPath;
// This value must be accessed while holding mMonitor.
enum {
// This object has been constructed, but the OS process has not
// yet.
// The IPC channel for our subprocess has been created, but the OS
// process has still not been created.
// The OS process has been created, but it hasn't yet connected to
// our IPC channel.
// The process is launched and connected to our IPC channel. All
// is well.
} mProcessState;
static int32_t mChildCounter;
void PrepareLaunch();
#ifdef XP_WIN
void InitWindowsGroupID();
nsString mGroupId;
#endif // XP_WIN
#if defined(OS_POSIX)
base::file_handle_mapping_vector mFileMap;
ProcessHandle mChildProcessHandle;
#if defined(OS_MACOSX)
task_t mChildTask;
bool OpenPrivilegedHandle(base::ProcessId aPid);
// Does the actual work for AsyncLaunch, on the IO thread.
bool PerformAsyncLaunchInternal(std::vector<std::string>& aExtraOpts,
base::ProcessArchitecture arch);
bool RunPerformAsyncLaunch(StringVector aExtraOpts=StringVector(),
base::ProcessArchitecture aArch=base::GetCurrentProcessArchitecture());
enum class BinaryPathType {
static BinaryPathType GetPathToBinary(FilePath& exePath, GeckoProcessType processType);
// The buffer is passed to preserve its lifetime until we are done
// with launching the sub-process.
void SetChildLogName(const char* varName, const char* origLogName,
nsACString &buffer);
// In between launching the subprocess and handing off its IPC
// channel, there's a small window of time in which *we* might still
// be the channel listener, and receive messages. That's bad
// because we have no idea what to do with those messages. So queue
// them here until we hand off the eventual listener.
// FIXME/cjones: this strongly indicates bad design. Shame on us.
std::queue<IPC::Message> mQueue;
// Remember original env values so we can restore it (there is no other
// simple way how to change environment of a child process than to modify
// the current environment).
nsCString mRestoreOrigNSPRLogName;
nsCString mRestoreOrigMozLogName;
static uint32_t sNextUniqueID;
static bool sRunSelfAsContentProc;
} /* namespace ipc */
} /* namespace mozilla */